{"id":497,"date":"2019-01-12T04:02:10","date_gmt":"2019-01-12T04:02:10","guid":{"rendered":"https:\/\/www.usmtgproxy.com\/?page_id=497"},"modified":"2019-01-12T04:02:10","modified_gmt":"2019-01-12T04:02:10","slug":"how-to-start-playing-magic-the-gathering","status":"publish","type":"page","link":"https:\/\/www.usmtgproxy.com\/how-to-start-playing-magic-the-gathering\/","title":{"rendered":"How to start Playing Magic: the gathering"},"content":{"rendered":"

Supplies<\/strong><\/h3>\n

The first thing you need to have to begin your journey as a
\nPlaneswalker is cards that you can play with. Magic is offered as
\nseveral different products to help players of all levels collect the cards
\nthey need. Magic cards card in:<\/p>\n

Single 15 card booster packs.
\nFat packs with 9 Booster packs and some extra lands.
\nA box with 32 individual packs.<\/p>\n

One of best ways for a brand-new player to start is with an
\nIntro Deck. These are specially designed so that you can play out-of-
\nthe box and have fewer rules to learn than a random booster from a
\nnewly released set. They also come with the lands you will need to
\nplay spells, which is important as you begin to build your collection.
\nThis is typically the best option as it offers an easy, inexpensive way
\nfor each player to access a deck and begin playing.<\/p>\n

If you\u2019ve already found a locally established hobby store or play
\ngroup, a better choice for you may be an event deck. Similar to an
\nintro deck, these are designed to be playable right out-of-the box. The
\ndifference is that the power level on the cards and how they work
\ntogether is a bit more complex. This will, however, allow you to play
\nwith others who have more powerful collections without becoming
\nfrustrated by feeling like you can\u2019t compete.<\/p>\n

If you\u2019ve already found a locally established hobby store or play
\ngroup, a better choice for you may be an event deck. Similar to an
\nintro deck, these are designed to be playable right out-of-the box. The
\ndifference is that the power level on the cards and how they work
\ntogether is a bit more complex. This will, however, allow you to play
\nwith others who have more powerful collections without becoming
\nfrustrated by feeling like you can\u2019t compete.<\/p>\n

Once you have your cards, the only other supplies you need are
\ncounters and a way to record life totals. Many spells create unusual
\neffects that require you to keep track of things, so counters (ranging
\nfrom coins to dice and even slips of paper) are important. It is also
\naritical to record all changes in life totals to ensure fair play. This can,
\nof course, be done with pencil and paper, but there are even smart
\nphone apps that will take care of this for you.<\/p>\n

Rules<\/strong><\/h3>\n

Once you have gathered the necessary supplies and found a
\nfriend with a deck, you both need to understand the mechanics of the
\ngame. There are many rules in Magic: The Gathering, but the most
\nimportant one to learn first is that the cards trump all rules. If there
\nis a rule that would be broken by the text on a card, the card will
\nalways win!<\/p>\n

So, What are the rules? As you already know, you will begin the
\ngame with 20 life points. The only other thing you will have at the
\nbeginning of the game will be your deck. Your deck represents your
\nknowledge-all the lands you\u2019ve visited and the spells you\u2019ve learned,
\nalthough (technically) your deck can include your entire collection as
\nlong as you can shuffle it.<\/p>\n

Just say for now you have a 60 card Intro or Event Deck. This
\nis What you need to do:<\/p>\n

1. Shuffle your deck. Each game of Magic is
\nbetween randomized decks.
\n2. Draw seven cards. These seven cards will be
\nyour opening hand, the spells most readily
\navailable in your mind.
\n3. Make a decision. Do you want to keep the hand
\nor not? Magic duels allow you the opportunity to
\nmulligan (or re-do) hands that will not play well. While good mulligan discipline will only
\nbe built over time, a good rule of thumb is that
\nyou want a mix of lands and spells that give you
\nthe opportunity to sculpt a battle plan over the
\nfirst few turns of the game.
\n4. If you don\u2019t like the 7 cards you\u2019ve drawn,
\nshuffle them back into your deck and re-draw a
\nnew hand with one less card. You may do this as
\nmany times as you like, though it\u2019s not
\nrecommended to go below four starting cards.
\n5. Prepare for battle. Once you\u2019ve drawn your
\nhand, you will be ready to battle.<\/p>\n

Mana makes the world go round<\/strong><\/h3>\n

In Magic: The Gathering, nothing happens without \u201cmana\u201d.
\nMana is the mystical energy harnessed by Planeswalkers. It is this
\nenergy that in turn allows them to cast their powerful spells, summon
\ncreatures and other Planeswalkers to their aid, and create powerful
\nartifacts. Mana is created by lands and each type of land creates a
\nspecial type of mana.<\/p>\n

There are five basic land types in Magic and each corresponds to
\na certain color of Mana. Each color embodies a particular philosophy,
\na way of accomplishing its goals that is unique to that school of Magic.<\/p>\n

    \n
  1. White Mana – White mana is derived from the
    \nopen fields and plains and is the color of order,
    \nbalance, justice, and law. \u201cThite magicians
    \nbelieve in the whole being greater than the self.
    \nWhite is the color of well-disciplined armies
    \nwith each unit boosting the other so that the
    \noverall goal is achieved. \u2018Vith White\u2019s focus on
    \nbalance and healing, many of its spells will only
    \ntemporarily deal with problem creatures instead
    \nof killing them outright. \u2018Vhite mages also have
    \naccess to \u201creset\u201d spells that will wipe the entire
    \nboard of spells that have been cast, even those
    \ncast by the White mage herself.<\/li>\n
  2. Blue Mana – Blue mana comes from islands,
    \nrivers, and oceans. It is also the color of
    \nintellect, knowledge, creation, and the triumph
    \nof the individual. As water is easily malleable,
    \nblue mages seek to manipulate the mind-both
    \ntheir own as well as that of their opponents.
    \nBlue is the primary home of spells that will stop
    \nyour opponents\u2019 spells from taking place while
    \nalso allowing the most manipulation of your
    \nmind (as represented in game terms by your
    \nlibrary) allowing you to draw and move cards within your library<\/li>\n
  3. Black Mana – Black mana is taken from the
    \ndankest swamps and places rife with decay and
    \ncorruption. Black magic is the magic of death,
    \ncorruption, and power at all costs. Black mages
    \nwill make deals with the devil and will hurt
    \nanyone and anything in order to gain access to
    \nthe knowledge and power they seek. Black is the
    \ncolor of winning, no matter the cost and all who
    \ndon\u2019t like it can be damned.<\/li>\n
  4. Red Mana – Red mana flows like lava from the
    \nmountains and, like a volcano, is very
    \nunpredictable. Red is the color of raw, fiery
    \nemotion, of elemental forces, chaos, and
    \npassion. Red mages defy order and
    \nconventional wisdom and instead blaze their
    \nown path. Leaning more towards acting than
    \nthinking, red magic can be random, chaotic, and
    \nchange very quickly.<\/li>\n
  5. Green Mana – Green is the color of growth and
    \ngreen mana comes from the depths of lush
    \nforests. Green mages care about natural order,
    \nlife, and evolution. They believe that natural
    \nselection will produce the best creature for any
    \ngiven task. A green mage will rely more on
    \ncreatures than practitioners of different colors,
    \nfeeling that large predators will take down the
    \nbiggest game, namely the other Planeswalkers
    \nopposing her.<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"

    Supplies The first thing you need to have to begin your journey as a Planeswalker is cards that you can play with. Magic is offered as several different products to help players of all levels collect the cards they need. Magic cards card in: Single 15 card booster packs. Fat packs with 9 Booster packs … Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/pages\/497"}],"collection":[{"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/comments?post=497"}],"version-history":[{"count":0,"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/pages\/497\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/media?parent=497"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}