{"id":2305,"date":"2024-03-26T09:18:05","date_gmt":"2024-03-26T01:18:05","guid":{"rendered":"https:\/\/www.usmtgproxy.com\/?p=2305"},"modified":"2024-03-26T09:18:06","modified_gmt":"2024-03-26T01:18:06","slug":"is-orcish-bowmasters-still-commanders-boogeyman","status":"publish","type":"post","link":"https:\/\/www.usmtgproxy.com\/2024\/03\/26\/is-orcish-bowmasters-still-commanders-boogeyman\/","title":{"rendered":"Is Orcish Bowmasters Still Commander’s Boogeyman?"},"content":{"rendered":"\n
We’re just Boromir living in a Bowmasters world.<\/em><\/p>\n\n\n\n We’ve now been sitting with\u00a0The Lord of the Rings: Tales of Middle-earth<\/em>\u00a0for two months and its effects on the competitive (cEDH) and casual Commander metagame have been quite pronounced. Several new cards have been making impacts on the format, some more flashily than others.\u00a0The One Ring\u00a0prevents my\u00a0favorite Temur Pirates strategy\u00a0from winning the game while drawing obnoxious amounts of cards.\u00a0<\/p>\n\n\n\n