{"id":2344,"date":"2024-04-23T14:03:45","date_gmt":"2024-04-23T06:03:45","guid":{"rendered":"https:\/\/www.usmtgproxy.com\/?p=2344"},"modified":"2024-04-23T14:03:46","modified_gmt":"2024-04-23T06:03:46","slug":"5-mtg-decks-for-day-1-of-outlaws-of-thunder-junction","status":"publish","type":"post","link":"https:\/\/www.usmtgproxy.com\/2024\/04\/23\/5-mtg-decks-for-day-1-of-outlaws-of-thunder-junction\/","title":{"rendered":"5 MTG Decks for Day 1 of Outlaws of Thunder Junction"},"content":{"rendered":"\n

It’s high noon, partner!<\/em><\/p>\n\n\n\n

Outlaws of Thunder Junction<\/em> is a wild collection of sets. Between the set proper and The Big Score,<\/em> a lot is coming out that will impact just about every format. The Fast Lands (Blooming Marsh, Concealed Courtyard and company) are now all back in Standard, finally, and Standard itself is the largest it has ever been.<\/p>\n\n\n\n

I also had one of the largest deck dumps yet, a round number of 69 (nice) decks for Standard, Modern, and Pioneer! If you want to check out the full list, you can do so below!ARTICLE SPOTLIGHT50+ MTG Decks for Outlaws of Thunder JunctionHere’s (at least) fifty ways to say “Yee-haw!”Yoman54\/5\/2024<\/p>\n\n\n\n

During all my brewing, there are a few overarching lessons from this set, especially in Standard, which is basically old Extended at this point.<\/p>\n\n\n\n

The mana in Standard is absolutely incredible. While we don’t have all ten Tri-Lands, every two-color combination has access to eight untapped duals early and another four that come in untapped late-on. This means that Aggro archetypes can finally dip into additional colors without severe penalty. This is extra true for one color combination, in particular, that has been suffering for over a year.<\/p>\n\n\n\n

\"Inspiring<\/figure>\n\n\n\n
\"Battlefield<\/figure>\n\n\n\n
\"Sacred<\/figure>\n\n\n\n

Market Price: $18.09<\/p>\n\n\n\n

Boros Aggro decks have been playing just miserable mana bases and have seen success despite that (I’m looking at you, Thran Portal). Boros Convoke especially is a Pioneer with a Pauper-level mana and will now get to mulligan something like 1.5 times fewer per match. That’s a huge deal for a deck that already gatekeeps the metagame.<\/p>\n\n\n\n

This set (or pair of sets) also brings some of the most powerful sideboard haymakers Magic has ever seen. Rest in Peace is back to ruin Aftermath Analyst and Insidious Roots. The anti-tokens cards are absurdly powerful this time around, and High Noon is a potent Rule of Law-style effect with a relevant buyout clause. More and more Wizards of the Coast is giving us the accessibility to hate out the decks we want to. If you personally never want to lose another match to Boros Convoke, there are options in every color to dunk on all but their fastest draws.<\/p>\n\n\n\n

\"High<\/figure>\n\n\n\n
\"Rest<\/figure>\n\n\n\n
\"Pest<\/figure>\n\n\n\n

There’s also a new batch of combo cards in these sets, ranging from pseudo combo options like Smuggler’s Surprise that pretend to play fair all the way to Obeka, Splitter of Seconds, which is such a strange card yet a highly popular one in Commander. Honest Rutstein is the most transparently powerful of these, but I wouldn’t be surprised to see new combo decks pop up as far back as Modern with the arrival of Outlaws of Thunder Junction.<\/em><\/p>\n\n\n\n

Lastly, endgame cards are just so powerful now. There are so many cards that are incredible solo plays while scaling super well with the rest of your deck. Wizards seems to be pushing the power of these endgame cards again in an attempt to push past the Midrange soup in Standard and give decks strong secondary plans to punch through strong sideboard hate. Bonny Pall, Clearcutter, for example, is absurdly powerful in the Aftermath Analyst decks while not losing out to cards like Negate and Rest in Peace.<\/p>\n\n\n\n

\"Honest<\/figure>\n\n\n\n
\"Ghired,<\/figure>\n\n\n\n
\"Smuggler's<\/figure>\n\n\n\n

The Standard card pool is just so large now and it makes deckbuilding that much harder and that much more rewarding. There are more than 3,300 cards in Standard now, and very few tools don’t exist. You won’t always get the power level that you want, but if there’s a card type you want to remove or a specific creature you want to kill, the options are there. Everything has answers now so holistic that the deckbuilding is more important than ever. I’m excited to see the decks from Pro Tour Seattle and the innovation that follows leading into the Regional Championships in Dallas.<\/p>\n\n\n\n

For my Top 5 of this set, I really wanted to focus on the new Pioneer additions since that’s the current Regional Championship Qualifier (RCQ) format, but for those of us playing Regional Championship Dallas is still an important focus, and I have some fun and powerful builds I liked. Let’s start with those!<\/p>\n\n\n\n

Mardu Aristocrats (Standard)<\/h2>\n\n\n\n

Standard<\/p>\n\n\n\n

Mardu Aristocrats<\/p>\n\n\n\n

Market Price:$88.68<\/p>\n\n\n\n

Maindeck, 60 cards<\/p>\n\n\n\n

Sortsort deckCreature (30)<\/p>\n\n\n\n