{"id":2354,"date":"2024-04-26T17:50:40","date_gmt":"2024-04-26T09:50:40","guid":{"rendered":"https:\/\/www.usmtgproxy.com\/?p=2354"},"modified":"2024-04-26T17:50:41","modified_gmt":"2024-04-26T09:50:41","slug":"top-7-enchantment-mtg-commander-cards-you-should-be-playing","status":"publish","type":"post","link":"https:\/\/www.usmtgproxy.com\/2024\/04\/26\/top-7-enchantment-mtg-commander-cards-you-should-be-playing\/","title":{"rendered":"Top 7 Enchantment MTG Commander Cards You Should Be Playing"},"content":{"rendered":"\n

Move over, Smothering Tithe.<\/em><\/p>\n\n\n\n

Enchantments have been a card type in Magic: The Gathering since its inception. According to\u00a0Scryfall, MTG contains almost 3,000 enchantments from sets across MTG’s thirty-year history. All five of MTG’s colors include enchantment options for deck construction, particularly in Commander.\u00a0<\/p>\n\n\n\n

\"Necropotence\"\/<\/figure>\n\n\n\n

Market Price: $12.55<\/p>\n\n\n\n

\"Exploration\"\/<\/figure>\n\n\n\n

Market Price: $14.75<\/p>\n\n\n\n

\"Underworld<\/figure>\n\n\n\n

Market Price:\u00a0$10.22<\/p>\n\n\n\n

Enchantments are among the cards listed on\u00a0EDHREC’s list of most-played Commander cards. Commander players should be familiar with potent enchantments, including\u00a0Rhystic Study,\u00a0Smothering Tithe, and\u00a0Phyrexian Arena. Multiple staple enchantments provide card advantage, mana ramp, or a repeatable and valuable effect. Besides Commander staples, several enchantments offer benefits such as a value engine, combo piece, or Commander.\u00a0<\/p>\n\n\n\n

\"Sythis,<\/figure>\n\n\n\n

Wizards of the Coast continues introducing new enchantments for Commander in supplemental products and premier sets. Adventures in the Forgotten Realms’<\/em> Aura of Courage and Kamigawa: Neon Dynasty’s<\/em> Upgrades Unleashed introduced new enchantments and synergistic Commanders. Tocasia’s Welcome, Mechanized Warfare, and One with the Multiverse are enchantments with Commander potential printed in The Brothers’ War<\/em>.<\/p>\n\n\n\n

\"Elemental<\/figure>\n\n\n\n
\"Mantle<\/figure>\n\n\n\n

While players usually identify Commander-playable enchantments printed in recent sets when deckbuilding, some enchantments from past expansions may get overlooked. Peculiar rules text and narrow interactions are potential reasons a player may omit an enchantment card from a Commander decklist. Let’s review several enchantments printed from MTG’s early years that you should consider playing in Commander. \u00a0<\/p>\n\n\n\n

#7 Grim Feast<\/h2>\n\n\n\n

Grim Feast<\/h2>\n\n\n\n

Mirage, Rare<\/p>\n\n\n\n

\"Grim<\/figure>\n\n\n\n

Grim Feast is a Reserved List enchantment card from Mirage<\/em> worth considering for Commander. In exchange for taking one damage during your upkeep, Grim Feast lets you gain life whenever a creature gets put into an opponent’s graveyard from the battlefield. The rules text on Grim Feast changed in 2004 to affect all opposing players in a multiplayer game instead of a target opponent. <\/p>\n\n\n\n

\"Savra,<\/figure>\n\n\n\n
\"Glissa,<\/figure>\n\n\n\n

Grim Feast synergizes with Lifegain-themed Golgari Commander decks. Life loss from\u00a0Savra, Queen of the Golgari’s first sacrificial ability can be offset by Grim Feast when each other player sacrifices a creature. Additionally,\u00a0Sanguine Bond\u00a0and\u00a0Vito, Thorn of the Dusk Rose\u00a0trigger each time an opponent’s creature dies with Grim Feast under your control. Golgari Sacrifice decks led by\u00a0Mazirek, Kraul Death Priest, or\u00a0Glissa, the Traitor\u00a0may also benefit from Grim Feast.<\/p>\n\n\n\n

#6 Hall of Gemstone<\/h2>\n\n\n\n

Hall of Gemstone<\/h2>\n\n\n\n

Mirage, Rare<\/p>\n\n\n\n

\"Hall<\/figure>\n\n\n\n

Hall of Gemstone is a green world enchantment and Reserved List card from Mirage<\/em>. For three mana, Hall of Gemstone requires each player to choose a color during their upkeep. Until the end of the turn, lands tapped for mana produce mana of the selected color instead of any other color. The one exception to Hall of Gemstone is colorless mana added to a player’s mana pool remains colorless.  <\/p>\n\n\n\n

\"Azusa,<\/figure>\n\n\n\n
\"Omnath,<\/figure>\n\n\n\n

Restricting players to one color each turn will hinder anyone running a two-five color deck. Thus, an ideal home for Hall of Gemstone is in mono-green Commander decks. Commanders like\u00a0Azusa, Lost but Seeking,\u00a0Titania, Protector of Argoth, and\u00a0Omnath, Locus of Mana\u00a0can execute their game plans under Hall of Gemstone’s mana constraint.<\/p>\n\n\n\n

5# Collective Restraint<\/h2>\n\n\n\n

Collective Restraint<\/h2>\n\n\n\n

Invasion, Rare<\/p>\n\n\n\n

\"Collective<\/figure>\n\n\n\n

Collective Restraint is a four-mana blue enchantment first printed in Invasion<\/em>. With Collective Restraint in play, creatures cannot attack you unless their controller pays X for each creature, where X is equal to the number of basic land types you control. Collective Restraint received a rules text errata in 2021 since its ability is now Domain.<\/p>\n\n\n\n

\"Kenrith,<\/figure>\n\n\n\n
\"Karona,<\/figure>\n\n\n\n
\"Dryad<\/figure>\n\n\n\n

At first glance, Collective Restraint is\u00a0Propaganda\u00a0for one additional colorless mana. The main difference is Propaganda requires opponents to pay two mana to attack with a creature, whereas, Collective Restraint can cost opponents up to five mana. Collective Restraint is a consideration in four and five-color decks that want to restrain opponents from attacking. Pillow Fort and Group Hug decks led by\u00a0Kenrith, the Returned King,\u00a0Karona, False God, and\u00a0Kynaios and Tiro of Meletis\u00a0may want Collective Restraint in the 99. Interestingly,\u00a0Dryad of the Ilysian Grove’s ability makes lands you control every Basic land type synergizes well with Collective Restraint.<\/p>\n\n\n\n

4# Bedlam<\/h2>\n\n\n\n

Bedlam<\/h2>\n\n\n\n

7th Edition, Rare<\/p>\n\n\n\n

\"Bedlam<\/figure>\n\n\n\n

Originally from Urza’s Saga<\/em>, Bedlam is a red enchantment that prevents creatures from blocking. Allowing players to attack each other freely may seem disadvantageous. However, Commanders able to generate value when dealing combat damage to opponents can maximize Bedlam’s ability. <\/p>\n\n\n\n

\"Marisi,<\/figure>\n\n\n\n
\"Magar<\/figure>\n\n\n\n
\"Slicer,<\/figure>\n\n\n\n

Commander decks featuring\u00a0Slicer, Hired Muscle,\u00a0Xantcha, Sleeper Agent, or\u00a0Ruhan of the Fomori\u00a0may want Bedlam to ensure they are not blocked.\u00a0Marisi, Breaker of the Coil\u00a0will easily goad opponents’ creatures with Bedlam on the battlefield. Bedlam also enables creature tokens created by\u00a0Magar of the Magic Strings\u00a0to create copies of instants and sorceries and cast them without paying their mana cost.\u00a0<\/p>\n\n\n\n

3# Repercussion<\/h2>\n\n\n\n

Repercussion<\/h2>\n\n\n\n

Urza’s Destiny, Rare<\/p>\n\n\n\n

\"Repercussion<\/figure>\n\n\n\n

Repercussion is a three-mana red enchantment with printings in Urza’s Destiny <\/em>and In Memoriam: Jaya Ballard Secret Lair. Repercussion’s ability says whenever a creature gets dealt damage, it deals that much damage to that creature’s controller. Note that Repercussion’s ability can damage any player, including yourself. <\/p>\n\n\n\n

\"Firesong<\/figure>\n\n\n\n
\"Ghyrson<\/figure>\n\n\n\n
\"Rem<\/figure>\n\n\n\n

Repercussion is a potential inclusion in Burn-themed Commander decks.\u00a0Firesong and Sunspeaker\u00a0can take advantage of Repercussion by dealing three damage to a creature and its controller whenever you gain life off a white instant or sorcery.\u00a0Ghyrson Starn, Kelermorph\u00a0is another Commander capable of repeatedly triggering Repercussion’s ability. If you only want opponents taking damage from Repercussion, consider pairing it with\u00a0Rem Karolus, Stalwart Slayer. Playing\u00a0Chain Reaction\u00a0or\u00a0Blasphemous Act\u00a0with Repercussion and Rem Karolus, Stalwart Slayer on the battlefield can be game-winning.\u00a0<\/p>\n\n\n\n

2# Reconnaissance<\/h2>\n\n\n\n

Reconnaissance<\/h2>\n\n\n\n

Exodus, Uncommon<\/p>\n\n\n\n

\"Reconnaissance<\/figure>\n\n\n\n

1998’s Exodus<\/em> contains the only printing of Reconnaissance, a one-mana white enchantment. Reconnaissance possesses a zero-mana-activated ability that removes an attacking creature you control from combat and untaps it. Since Reconnaissance’s ability costs no mana, you can target all of your attacking creatures if necessary. <\/p>\n\n\n\n

\"Commissar<\/figure>\n\n\n\n
\"Myrel,<\/figure>\n\n\n\n

Market Price: $22.93<\/p>\n\n\n\n

\"Alesha,<\/figure>\n\n\n\n

Players are beginning to realize the power level of Reconnaissance\u00a0considering its 14,000+ deck inclusions on EDHREC. Reconnaissance enables creatures you control to attack freely without fear of dying in combat and untaps them for additional utility. Any creatures you control with attack triggers are particularly effective with Reconnaissance.\u00a0Commissar Severina Raine,\u00a0Myrel, Shield of Argive, and\u00a0Alesha, Who Smiles at Death\u00a0are fantastic with Reconnaissance since they must attack to trigger their abilities and may receive lethal damage from blockers.\u00a0Isshin, Two Heavens as One’s ability is outstanding with Reconnaissance since you can attack with all your creatures, trigger their attacking abilities twice, and then save them from any blockers. Aggressive white Commander decks looking for a way to protect attackers may want to try Reconnaissance.<\/p>\n\n\n\n

1# Crackdown<\/h2>\n\n\n\n

Crackdown<\/h2>\n\n\n\n

Mercadian Masques, Rare<\/p>\n\n\n\n

\"Crackdown<\/figure>\n\n\n\n

Crackdown is a white enchantment with one printing in Mercadian Masques<\/em>. For three mana, Crackdown prevents nonwhite creatures with power three or greater from untapping during their controllers’ untap steps. Crackdown is a higher casting cost Meekstone with the upside of not affecting white creatures.<\/p>\n\n\n\n

\"Heliod,<\/figure>\n\n\n\n

Market Price: $12.45<\/p>\n\n\n\n

\"Sram,<\/figure>\n\n\n\n

Crackdown is an acceptable inclusion in Stax-themed mono-white Commander decks. Mono-white Stax decks led by\u00a0Lin Sivvi, Defiant Hero,\u00a0Michiko Konda, Truth Seeker, and\u00a0Heliod, Sun-Crowned\u00a0may want Crackdown in the 99 to slow down opponents’ creature threats. Crackdown is also a consideration in Equipment-themed Mono-White Commander decks wanting to limit opponents’ blockers or punish their attacks.<\/p>\n\n\n\n

\"Inquisitor<\/figure>\n\n\n\n
\"Marneus<\/figure>\n\n\n\n

Outside of Mono-White decks,\u00a0Inquisitor Greyfax\u00a0synergizes with Crackdown. Inquisitor Greyfax gives vigilance to your creatures and can tap opponents’ creatures. Any non-white creatures tapped by Inquisitor Greyfax will not untap with Crackdown on the battlefield. Also, two-thirds of the creatures in the\u00a0Universes Beyond: Warhammer 40,000<\/em>\u00a0Forces of the Imperium Commander Precon Deck\u00a0are white. Interestingly,\u00a0Marneus Calgar\u00a0is unaffected by Crackdown and creates 2\/2 white Astaras Warrior creature tokens with vigilance.<\/p>\n","protected":false},"excerpt":{"rendered":"

Move over, Smothering Tithe. Enchantments have been a card type in Magic: The Gathering since its inception. According to\u00a0Scryfall, MTG contains almost 3,000 enchantments from sets across MTG’s thirty-year history. All five of MTG’s colors include enchantment options for deck construction, particularly in Commander.\u00a0 Market Price: $12.55 Market Price: $14.75 Market Price:\u00a0$10.22 Enchantments are among the cards … Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":2355,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/posts\/2354"}],"collection":[{"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/comments?post=2354"}],"version-history":[{"count":1,"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/posts\/2354\/revisions"}],"predecessor-version":[{"id":2356,"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/posts\/2354\/revisions\/2356"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/media\/2355"}],"wp:attachment":[{"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/media?parent=2354"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/categories?post=2354"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.usmtgproxy.com\/wp-json\/wp\/v2\/tags?post=2354"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}