The 20 Infinite and Game-Winning Combos from MTG Marvel’s Spider-Man

Here’s twenty different ways to swing your way to victory!

Marvel’s Spider-Man marks the first Magic: The Gathering set to swing into the Marvel universe, bringing the beloved wall-crawler from the comic pages to Magic cards. Beyond the flavor, these cards spark the imaginations of deck builders everywhere, offering a treasure trove of enablers for infinite or game-winning combos. The power they unleash is enough to leave your opponents stunned, staring at the battlefield in disbelief.

The Infinite and Game-Winning Combos from MTG Marvel’s Spider-Man

Spider-Man 2099
Symbiote Spider-Man
Cosmic Spider-Man

This article spotlights 20 of the most delightfully devious combos the set has to offer, presented alphabetically so you can quickly find your favorite card. Each one is either infinite or outright game-ending, making them prime fodder for Commander shenanigans, with a few even flashing potential in 60-card Constructed formats. Whether you’re a competitive brewer scheming for your next tournament or a casual pilot eager to don the Super Hero mantle, it’s time to tap into the full power of Magic: The Gathering | Marvel’s Spider-Man!

Behold the Sinister Six (Modern)

Behold the Sinister Six!
Eternal Witness
Composite Golem

We begin with Behold the Sinister Six!, a spell that can return a legion of creatures from the graveyard to the battlefield. If two of them are Eternal Witness and Composite Golem, you’re nearly ready to set up a loop. All you need to add is a way to net two extra mana, sacrifice Eternal Witness, and gain some value. One clean route involves the addition of Thermopod and Mogg Fanatic.

The loop then unfolds like this: Cast Behold the Sinister Six! to return Eternal Witness, Composite Golem, Thermopod, and Mogg Fanatic. Eternal Witness retrieves Behold the Sinister Six! from your graveyard. Then sacrifice Mogg Fanatic for one damage, sacrifice Composite Golem for five mana, and use Thermopod’s ability to sacrifice Eternal Witness and Thermopod for two red mana. Recast Behold the Sinister Six! and repeat for infinite damage. Strictly speaking, it’s more sinister four than six, but you can always add two villains for flavor.

Carnage, Crimson Chaos (Pioneer)

Carnage, Crimson Chaos
Glasspool Mimic
Impact Tremors

With Carnage, Crimson Chaos already on the battlefield, play Glasspool Mimic and copy Carnage. As you now control two legendary permanents with the same name, state-based actions force you to choose one Carnage to keep, sending Glasspool Mimic to your graveyard.

Afterward, the enters-the-battlefield trigger goes on the stack, letting you return target creature card with mana value three or less from your graveyard to the battlefield. You can target Glasspool Mimic at that time, returning it to play. You can repeat this endlessly, and with Impact Tremors in play, it translates into infinite damage.

Flash Thompson, Spider-Fan (Modern)

Flash Thompson, Spider-Fan
Splinter Twin

Market Price: $15.17

Mirror Box

Enchant Flash Thompson, Spider-Fan with Splinter Twin, tap him to make a copy, untap the original, and repeat. The result is an infinite army of hasty tokens, ready to strike for lethal.

You might ask: “Why Flash Thompson over existing options like Pestermite or Village Bell-Ringer?” After all, Flash Thompson is legendary, which means we need Mirror Box or a similar effect to keep the combo rolling. The truth is that this new combo won’t shake up competitive Modern tournaments. Still, if you’re a Spider-Fan, it’s a stylish way to go infinite.

Green Goblin, Nemesis (Commander)

Green Goblin, Nemesis

Market Price: $27.60

Tortured Existence
Crystalline Crawler

With Maskwood Nexus making Crystalline Crawler into a Goblin, you can set off a loop by discarding a creature card to Tortured Existence to return another. This lets Green Goblin, Nemesis put a +1/+1 counter on Crystalline Crawler, who then adds black to pay for the activation. Next, discard the returned creature card to bring back the originally discarded one, and loop endlessly. On its own, this engine only spins its wheels. But add a payoff like Magmakin Artillerist or Feast of Sanity, and the loop turns into an instant victory. It’s a spicy combo to consider when building a Commander deck around Green Goblin, Nemesis.

Gwenom, Remorseless (Commander)

Gwenom, Remorseless

Market Price: $23.17

Aetherflux Reservoir

Market Price: $19.65

Sensei's Divining Top

Market Price: $33.13

Gwenom, Remorseless grants a Bolas’s Citadel-style ability, letting you play cards from the top of your library. This unlocks a classic combo with Sensei’s Divining Top. You can repeatedly cast, draw, and replay the Top, effectively drawing your entire deck. Each card costs a life, but Aetherflux Reservoir ensures you gain far more than you lose, snowballing into a massive life total. Eventually, you fire off Aetherflux Reservoir for a decisive win.

Impostor Syndrome (Standard)

Impostor Syndrome

Market Price: $14.94

Aurelia, the Warleader

Market Price: $12.18

Attack with Aurelia, the Warleader to obtain an additional combat phase. Assuming she connects, Impostor Syndrome creates a token copy, ready to attack in that new combat. That copy, since it’ll be attacking for the first time that turn, triggers yet another combat, setting up an infinite loop of Aurelia attacks.

It’s slow for competitive Standard since both pieces cost six mana, but as a two-card combo, it’s intriguing, fun, and guaranteed to confuse your horde of Angels about which Aurelia is real.

Interdimensional Web Watch (Historic)

Interdimensional Web Watch
Displacer Kitten

Market Price: $24.81

This combo asks for at least half your deck to be stuffed with cheap noncreature spells. But with that setup in place, each Interdimensional Web Watch lets you cast at least one such spell on average, which then allows Displacer Kitten to blink the Interdimensional Web Watch and sustain the loop.

For example, suppose you exile a land and a Sleight of Hand. Tap the Web Watch for mana, use it to cast Sleight of Hand, blink the Web Watch, and keep going. In this fashion, you’ll churn through your entire deck and can eventually finish with Grapeshot. (Note that if you want to build around this on MTG Arena, the artifact is named Reality Fulcrum in Through the Omenpaths.)

Iron Spider, Stark Upgrade (Commander)

Iron Spider, Stark Upgrade
Voltaic Construct
Cryptic Trilobite

Tap Iron Spider, Stark Upgrade to put a +1/+1 counter on each artifact creature. Cryptic Trilobite converts that counter into two mana, which Voltaic Construct uses to untap Iron Spider. Repeat until your artifact creatures (except Cryptic Trilobite) are infinitely huge, then swing for victory.

While Steel Overseer is a stronger choice than Iron Spider in the abstract due to its lower mana value, this three-card combo offers a strong consideration if you aim to build around Iron Spider, Stark Upgrade as your Commander.

Jackal, Genius Geneticist (Modern)

Jackal, Genius Geneticist
Guide of Souls
Kiki-Jiki, Mirror Breaker

Market Price: $10.34

Jackal, Genius Geneticist has fascinating combo potential. Grow it to five power, cast Kiki-Jiki, Mirror Breaker, and create a nonlegendary Kiki-Jiki copy. This copy taps to make another, and so on, until you have infinite tapped copies of Kiki-Jiki. With Guide of Souls, that’s infinite life.

Even wilder, you can accomplish this as early as turn three! After a turn-two Jackal, here’s the turn-three dream: Guide of Souls into Burning-Tree Emissary into Priest of Urabrask into Kozilek’s Predator, all while scaling Jackal, Genius Geneticist to five power and building up enough mana to cast Kiki-Jiki for the win. This sequence is absurd, improbable, but undeniably powerful.

Lady Octopus, Inspired Inventor (Modern)

Lotus Bloom
Lady Octopus, Inspired Inventor

Lady Octopus, Inspired Inventor lets you cast Lotus Bloom as early as turn two, providing a staggering mana boost. Access to five mana on turn two can decide games on the spot. For example, it allows you to deploy Goblin Charbelcher as early as turn two, potentially letting you win the game on turn three. In the meantime, you can even use Spell Pierce and/or sacrifice Lady Octopus to Flare of Denial to protect your win condition. Accordingly, Lady Octopus may carve out a serious role in competitive Belcher decks.

Lyla, Holographic Assistant (Commander)

Benthic Biomancer
Lyla, Holographic Assistant

With both creatures on the battlefield, adapt Benthic Biomancer to draw and discard. Lyla, Holographic Assistant sees the draw and puts another +1/+1 counter onto Benthic Biomancer, repeating the cycle until you’ve dug through your entire deck. You can stop the loop by redirecting the final +1/+1 counter to Lyle herself. To win the game, simply cast Thassa’s Oracle. In a Commander deck headlined by Lyla, Holographic Assistant, this combination could prove to be quite powerful.

MJ, Rising Star (Commander)

MJ, Rising Star
Agatha's Soul Cauldron

Market Price: $31.62

Walking Ballista

Market Price: $13.93

As the required setup, exile Walking Ballista with Agatha’s Soul Cauldron and grant MJ, Rising Star lifelink, perhaps via Take Up the Shield. Afterwards, the fireworks can begin.

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Using the Ballista’s ability, MJ removes a +1/+1 counter to deal one damage to an opponent. Since MJ has lifelink, she’ll immediately regain the counter, letting you deal infinite damage to your heart’s content.

Norman Osborn (Commander)

Norman Osborn // Green Goblin

Market Price: $30.01

Mind Over Matter

Market Price: $38.55

Spider-Byte, Web Warden

Green Goblin, the back side of Norman Osborn, grants mayhem to each nonland card in your graveyard while reducing their mayhem cost. So if you discard Spider-Byte, Web Warden, you can cast it from your graveyard that turn for a single blue mana. To exploit this in Commander, Mind Over Matter is perfect.

Discard Spider-Byte to untap, say, Gilded Lotus, then recast Spider-Byte from the graveyard for a single blue mana. When the creature enters, return it to your hand, ready to be discarded once again. Each loop nets two blue mana, which you can eventually funnel into a lethal Fireball. 

Parker Luck (Standard)

Parker Luck
Insatiable Avarice
Ghalta, Primal Hunger

In the current Standard format, the highest mana value belongs to Ghalta, Primal Hunger at 12. Reveal it with Parker Luck, and your opponent instantly loses over half their life. With Bloodletter of Aclazotz, that’s game on the spot.

To ensure consistency rather than relying on luck, you can use Insatiable Avarice to put Ghalta on top of your library. Trigger Parker Luck at the end of the turn and watch your opponent’s life total vanish!

Peter Parker’s Camera (Commander)

Peter Parker's Camera
Brago, King Eternal
Sol Ring

Peter Parker’s Camera not only has Modern potential as an Urza’s Saga tutor target but also enables Commander hijinks with Brago, King Eternal. After Brago connects, blink Sol Ring, Peter Parker’s Camera, and a win condition like Meteorite.

With that Brago trigger on the stack, tap Sol Ring for mana and copy the trigger with Peter Parker’s Camera. All permanents get blinked, and when they return, the original trigger is still on the stack, so you can keep looping. With infinite blinks, victory is inevitable.

Scarlet Spider, Ben Reilly (Modern)

Scarlet Spider, Ben Reilly
Scion of Draco
Thud

Here’s a new turn-three kill in Modern! Start by combining a Triome and a Shock Land to play Scion of Draco on turn two. Then, on turn three, attack for four, then return Scion of Draco to your hand for Scarlet Spider, Ben Reilly’s web-slinging ability. 

Since the mana value of Scion of Draco is 12, Scarlet Spider will enter with 16 power. Finally, cast Thud to fling it at your opponent, and the game will be over in blistering fashion.

Spider-Man, Peter Parker (Commander)

Spider-Man, Peter Parker

Market Price: $59.25

Spike Feeder

Spider-Man, Peter Parker mirrors Archangel of Thune, who famously combos with Spike Feeder. Remove a counter to gain two life, trigger Spider-Man to put it back, and repeat for infinite life. Now you can achieve the same timeless combo with a Human Spider Hero instead of an Angel. For Spider-Man fans, it’s a perfect thematic win condition.

Strength of Will (Modern)

Strength of Will
Hardened Scales
Walking Ballista

Market Price: $13.93

Strength of Will introduces a suite of abilities that was not available before, and it may have competitive applications for Hardened Scales decks in Modern. With the enchantment and a Walking Ballista with at least two counters in play, grant the Ballista the Strength of Will, then ping itself for one.

It survives thanks to indestructible, and the trigger (“whenever this creature is dealt damage, put that many +1/+1 counters on it”) will net two counters thanks to Hardened Scales. So effectively, each iteration gains a +1/+1 counter. Loop until your Ballista is enormous, then pivot to firing infinite damage at your opponent.

With Great Power… (Limited)

Anti-Venom, Horrifying Healer

Market Price: $43.01

With Great Power… enables not only game-winning positions in older formats with Stuffy Doll but also equally untouchable game states in Magic: The Gathering | Marvel’s Spider-Man Limited! 

If you draft a mono-white deck with the right cards, you can enchant Anti-Venom, Horrifying Healer and become invulnerable. Thanks to With Great Power…, any damage that would be dealt to you is instead redirected to Anti-Venom, who prevents it and turns it into +1/+1 counters. Without removal, your opponent will have no way to break through.

Venom, Eddie Brock (Commander)

Venom, Eddie Brock

Market Price: $59.65

Animation Module
Ashnod's Altar

This combo fits perfectly if you embrace your villainous side and build a Commander deck around Venom, Eddie Brock. With all three cards on the battlefield, sacrifice a Servo token to Ashnod’s Altar, placing a +1/+1 counter on Venom. This triggers Animation Module, creating a Servo token with the mana from Ashnod’s Altar. Loop for infinite mana, then sink that mana into a card like Walking Ballista for the win.