The 20 Infinite and Game-Winning MTG Combos from Teenage Mutant Ninja Turtles

Combos with a half-shell.

Magic: The Gathering® | Teenage Mutant Ninja Turtles brings decades of turtle power and toughness to your deck. Beyond the nostalgic flair, the new cards also spark the imagination of deck builders everywhere, offering a treasure trove of enablers for infinite or game-winning combos. The power they unleash is enough to leave your opponents stunned, staring at the battlefield in disbelief.

The Infinite and Game-Winning Combos of Teenage Mutant Ninja Turtles

Dark Leo & Shredder

Market Price: $10.33

Kitsune's Technique
Ninja Pizza

This article spotlights 20 of the most delightfully devious combos the set has to offer, presented alphabetically so you can quickly find your favorite card. Each one is either infinite or outright game-ending, making most of them prime candidates for Commander shenanigans, with a few even poised to break into 60-card Constructed formats. Whether you’re a competitive brewer scheming for your next tournament or a casual player eager to channel some synergistic chaos, it’s time to step out of your shell and venture into infinite combo territory!

Casey & Raph, Hotheads (Commander)

Casey & Raph, Hotheads
Deadeye Navigator

We begin with a combo that can exile every opposing library on the spot. Once Deadeye Navigator is paired with Casey & Raph, Hotheads, you can pay two mana to blink Casey & Raph. When it returns, exile the top card of an opponent’s library and create two Treasure tokens. With those Treasures fueling the loop, you can repeat the process again and again, methodically stripping away every opposing deck.

The only real vulnerability is if an opponent happens to exile an instant-speed answer along the way. However, a card like Teferi, Mage of Zhalfir can shut that window and protect your victory.

Casey Jones, Back Alley Brute (Commander)

Casey Jones, Back Alley Brute
War Elemental

A different Casey, also from the Commander release, offers another infinite combo (the set code TMC marks Eternal legality, whereas TMT indicates Standard legality).

Alongside War Elemental, Casey Jones, Back Alley Brute sets off a chain reaction after putting a +1/+1 counter on a creature you control. Casey deals one damage to an opponent, which in turn places a +1/+1 counter on War Elemental. That new counter triggers Casey again, letting you loop for infinite damage!

Chrome Dome (Pioneer)

Chrome Dome
Training Grounds
Boommobile

Chrome Dome opens the door to a startling range of combos. In Pioneer, Training Grounds trims its activation cost to just three mana, letting you copy Boommobile, generate four mana, and loop the sequence for infinite mana. Afterwards, Boommobile converts that mana into infinite damage.

In older formats, Chrome Dome can pair with Metalworker to produce infinite mana as well, assuming you hold at least three artifacts in hand. An infinite army of Metalworkers can then swing for lethal on the subsequent turn. You could also copy the new Mouser Foundry, sacrifice three artifacts to Krark-Clan Ironworks, and loop for infinite mana and infinite tokens. With Chrome Dome, the possibilities are nearly endless.

Dark Leo & Shredder (Modern)

Dark Leo & Shredder

Market Price: $10.33

Bloodletter of Aclazotz

Market Price: $33.23

Controlling five or more Ninjas is likely a stretch in competitive Modern, but if you can manage it, the payoff is spectacular. Dark Leo & Shredder slices away half your opponent’s life total, and Bloodletter of Aclazotz doubles the loss to claim the rest. It may be more dream than metagame staple, but it’ll make for a memorable and dramatic finish.

Donatello, Mutant Mechanic (Modern)

Donatello, Mutant Mechanic
Gilded Lotus
Voltaic Construct

This combo is also unlikely to make an impact on competitive Modern, but it’s a fully legal and fun option. Have Donatello, Mutant Mechanic turn Gilded Lotus into a creature, then tap it for three mana. Voltaic Construct untaps the Lotus, and you can loop that cycle to generate infinite mana.

Donatello is hardly the first card that animates artifacts. From Animate Artifact in Alpha to Mind Transfer Protocol from the same Teenage Mutant Ninja Turtles set, there are plenty of cards that perform a similar trick. Still, for a Commander deck built around Donatello, this engine is a sweet one to consider.

Donnie & April, Adorkable Duo (Commander)

Donnie & April, Adorkable Duo
Ghostly Flicker
Peregrine Drake

With Ghostly Flicker, blink both Donnie & April, Adorkable Duo and Peregrine Drake. When Donnie & April return, allow an opponent to draw two cards, then return Ghostly Flicker from your graveyard to your hand. Peregrine Drake untaps enough lands to sustain the loop, and you can repeat the sequence to methodically deck every opponent at the table.

Genghis Frog (Standard)

Genghis Frog
Quina, Qu Gourmet
Leyline of Transformation

Here’s a delightfully odd three-card combo for casual Standard. The dream is to start with Leyline of Transformation on the battlefield, turning all your creatures into Mutants. Play Genghis Frog on turn two and prepare for an unstoppable loop. On turn three, cast Quina, Qu Gourmet, triggering Genghis Frog to create a Mutagen token.

Quina adds a Frog token, which is also a Mutant thanks to the Leyline. This retriggers Genghis Frog to create yet another Mutagen token, setting up a loop without end. Congratulations, it’s a draw! To actually win, Impact Tremors can convert the loop into lethal damage, or you can remove one of your own creatures at some point to stop the chain.

Guac & Marshmallow Pizza (Legacy)

Guac & Marshmallow Pizza
Corridor Monitor
Goblin Welder

Market Price: $14.40

This three-card combo can grow Goblin Welder to infinite proportions as early as turn two in Legacy. After playing Goblin Welder on turn one, cast Guac & Marshmallow Pizza on turn two and place Corridor Monitor or a second copy of Guac & Marshmallow Pizza into your graveyard, for instance via Faithless Looting.

From there, Goblin Welder repeatedly exchanges the artifacts, untapping Goblin Welder each time. Because Guac & Marshmallow Pizza grants a +2/+2 boost upon entering, this culinary catastrophe ultimately results in an infinitely large Goblin Welder. Yum.

Go Ninja Go (Pioneer)

Go Ninja Go
Naru Meha, Master Wizard

Once Go Ninja Go is on the stack, ideally with both modes selected, you can flash in Naru Meha, Master Wizard to copy the sorcery. When the copy resolves, blink Naru Meha and deal damage to an opposing creature. When Naru Meha returns, it copies the original Go Ninja Go again, allowing the sequence to repeat indefinitely.

By itself, this doesn’t win the game yet, but it does sweep your opponent’s entire board, after which you can stop the loop by blinking another creature. But add a card like Impact Tremors, however, and you unlock infinite damage. It may fall short of Pioneer’s competitive bar, but the versatility of Go Ninja Go makes it more appealing than existing blink effects.

Kitsune’s Technique (Standard)

Kitsune's Technique
Riverchurn Monument

Mill for the win! After slicing away half your opponent’s library with a sneaky Kitsune’s Technique, Riverchurn Monument can exhaust to finish the job. In theory, with an evasive one-drop as setup, these two cards can empty an opposing library as early as turn four, representing an elegant route to triumph.

Leonardo, Cutting Edge (Modern)

Leonardo, Cutting Edge
Walking Ballista
Agatha's Soul Cauldron

Market Price: $32.12

This combo may require three cards, but it offers the prospect of a turn-three kill in Modern. Start with Leonardo, Cutting Edge on turn two, followed by Agatha’s Soul Cauldron on turn three. Cast Walking Ballista for X=0, sending it to straight the graveyard, where the Cauldron can immediately exile it.

Leonardo, now carrying a +1/+1 counter, inherits Walking Ballista’s activated ability. Remove the counter to ping your opponent for one, gaining life in the process, which places another +1/+1 counter back on Leonardo. The loop sustains itself, culminating in infinite damage!

Leonardo, Sewer Samurai (Modern)

Leonardo, Sewer Samurai
Solemnity

Market Price: $11.68

Blasting Station

Though Modern-legal, this trio is better suited for a Commander deck built around Leonardo, Sewer Samurai. Solemnity prevents finality counters from appearing, enabling Leonardo to cast small creatures from your graveyard with no downside.

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With Ornithopter, for example, you can repeatedly cast it via Leonardo, sacrifice it to Blasting Station to deal one damage, and repeat the process for infinite damage!

Michelangelo, on the Scene (Commander)

Michelangelo, On the Scene

Market Price: $16.34

Deathrender
Altar of Dementia

Market Price: $13.39

Since Michelangelo, On the Scene hails from the Eternal-legal release, this combo is squarely aimed at Commander. Yet there’s a clean infinite loop, which starts by equipping Michelangelo with Deathrender, then sacrificing him to a card like Altar of Dementia.

When Michelangelo dies, two triggers go onto the stack. Resolve Michelangelo’s ability first to return him to your hand. Then resolve Deathrender’s trigger, placing Michelangelo back onto the battlefield with Deathrender already attached. Sacrifice him again, and the loop mills your opponents into oblivion. If you prefer damage over decking, Blasting Station can stand in for Altar of Dementia, offering a neat layer of redundancy.

Michelangelo, Weirdness to 11 (Modern)

Michelangelo, Weirdness to 11
Walking Ballista
Strength of Will

Michelangelo, Weirdness to 11 might lend some new redundancy to fringe Hardened Scales combo deck in Modern. With Michelangelo and a Walking Ballista carrying at least two counters, grant the Ballista a Strength of Will and have it ping itself for one damage.

It survives thanks to indestructible, and the damage trigger from Strength of Will combines with Michelangelo to put two +1/+1 counters back onto the Ballista. So effectively, each iteration gains a +1/+1 counter. Loop until your Ballista is enormous, then pivot to firing infinite damage at your opponent.

Mighty Mutanimals (Modern)

Mighty Mutanimals
Basking Broodscale

 Adding a double-white card to a Basking Broodscale combo deck may not lead to an improvement, but it’s an intriguing possibility. With both creatures on the battlefield, put a +1/+1 counter onto Basking Broodscale, creating an Eldrazi Spawn. That token entering triggers Mighty Mutanimals, which adds another +1/+1 counter to Basking Broodscale. You can loop for an infinitely large Broodscale and infinite mana.

A similar loop exists with Scurry Oak instead of Basking Broodscale. Indeed, Mighty Mutanimals unlocks a vast array of counter-based combos.

Ninja Pizza (Commander)

Ninja Pizza
Ygra, Eater of All
Camellia, the Seedmiser

Ninja Pizza turns Food into Treasure, enabling tasty combo engines. Most notably, alongside Ygra, Eater of All, all your creatures effectively become Treasures. And if you sacrifice one of them for mana, then Camellia, the Seedmiser will create a Squirrel.

With Concordant Crossroads granting haste, you can sacrifice that fresh Squirrel for mana immediately, prompting Camellia to produce yet another. The loop spirals into an infinite heap of dead Squirrel, generating infinite mana and piling infinite +1/+1 counters onto Ygra, Eater of All. A single attack can then be enough to end the game.

Raphael, Ninja Destroyer (Modern)

Raphael, Ninja Destroyer
Plaza of Heroes
Pyrohemia

Market Price: $16.62

 This one is mostly just for fun, but it’s undeniably a memorable way to close a game. Once Raphael, Ninja Destroyer has indestructible (through Plaza of Heroes, Mithril Coat, or a similar effect) you can activate Pyrohemia and let the mayhem unfold. Everything takes one damage, including Raphael, who refunds you one red mana. Activate Pyrohemia again, and loop to burn the board and all players as often as you want. If you started at a higher life total than your opponent, that’s game.

Should your opponent be ahead on life, there is an even more elaborate route. Spikeshot Elder equipped with Stitcher’s Graft can repetitively ping Raphael to add infinite mana, before pivoting into targeting your opponent for infinite damage. This requires more pieces, but either way, Raphael enables explosive finishes.

Sewer-veillance Cam (Modern)

Sewer-veillance Cam
Emry, Lurker of the Loch
Grinding Station

Market Price: $11.85

Emry, Lurker of the Loch and Grinding Station are already familiar pillars of Modern combo decks, and Sewer-veillance Cam provides a sweet new tool. Tap Mox Amber for blue, sacrifice it to Grinding Station, then tap Emry to cast Sewer-veillance Cam from your graveyard. When it enters, it untaps both Emry and Grinding Station.

Next, tap Emry to recast Mox Amber from your graveyard. In response to Grinding Station’s untap trigger, sacrifice Sewer-veillance Cam to untap Emry again. As the pieces have now reset, you can loop the process to mill your opponent’s entire library.

In Legacy, Sewer-veillance Cam can also pair with Goblin Welder and Legion Extruder for infinite damage. Along with Guac & Marshmallow Pizza, Goblin Welder emerges from this set with a wealth of new toys.

Super Shredder (Modern)

Super Shredder

Market Price: $23.14

Animation Module
Thermopod

With all three permanents in play, sacrifice a Servo token to Thermopod, adding a red mana. This puts a +1/+1 counter on Super Shredder, triggering Animation Module to create a Servo token for one mana. Repeat the cycle and loop for an infinitely large Super Shredder, then move to combat and end the game in a single, menacing swing.

The Neutrinos + Aurelia, the Warleader (Modern)

The Neutrinos
Aurelia, the Warleader

For the final combo, we’re staying in the Boros colors. Attack with both creatures, putting two triggers on the stack. Resolve the one for The Neutrinos first, blinking Aurelia, the Warleader. Then resolve Aurelia’s trigger, untapping your team and granting an additional combat phase.

When you attack again, Aurelia counts herself as attacking for the first time this turn because she returned as a new object. As a result, you can loop for infinite combats.